“Magical Forest Quest” Printable Escape Room Game


1 PDF file / 27 sheets

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This, “Magical Forest Quest,” is a printable escape room game for kids around Kindergarten age. It is the perfect math-focused game for 5 to 7 year-olds.

Printable escape room games are a new and very popular type of activity. You can do these to have fun and learn math at the same time with your child at home.

Once you have downloaded the game, you can print it out and start playing it right away. Each page has a puzzle that needs to be solved. Once you solve that puzzle, you can move on to the next page.

This is very easy to download, print, and play. You can easily set it up, and then the kids have fun!

The Story

The Magic Forest is the most special place in all of Fairyland. Within this forest you can find medicinal herbs and roots, nutritious fruits, magical flowers, delicious honey, and have fun chatting with magical animals. Beth and Robert, children of magical wizards, often go to the forest on errands for their parents. This time, their parents sent the kids to the forest so they could give the Owl a secret letter.

This game was designed for Kindergarten and also works well with 1st-grade students.

Number of Players
An adult leader is needed to play the game. This game can be played at home with your child or in a Kindergarten classroom with a small group of children.

Play Time
This adventure is designed to offer 30 to 60 minutes of fun. That range is based on the players’ experience, skill, age, and group size.

How to start
Once you buy the game you can print the pages out and then start playing!

Included Documents

The game is provided both in color and in black and white.

Upon purchase, you will have access to the PDF documents, which include:

– The Game (11 pages in color / 11 pages in black and white that can be colored)

– The Story text page (3 pages).

Goals and objectives of the quest:

A variety of mathematical concepts are covered through the kids doing the game tasks:

1. Ordinal counting within 10.

2. Addition and subtraction within 10.

3. Composition of the number 10, work with coins.

4. Drawing-up and solving simple math problems based on pictures.

5. Orientation on a sheet of paper by conventional symbols (up, down, right, left) along with graphic dictation.

6. Arrangement of objects in the indicated direction according to the verbal description.

7. Compilation of a part of a set in which objects differ in certain characteristics–also known as Sudoku.

8. Creation of complex shapes from separate geometric shapes according to the outline pattern–also known as a tangram.